Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Tuesday, 3 April 2012

Resident Evil 5



Thirteen years ago, Capcom helped revolutionize the action-adventure world with Resident Evil, the game created the entirely new genre "survival horror." In the years that followed, the series continued to build upon the standards set by the first game. That is, until 2005, when Resident Evil 4 radically departed from its predecessors and broke new ground as a more action-oriented game - an unwise decision. Resident Evil 5, the latest game in the long-running series, expands on the action-heavy formula of the previous game and is built entirely round cooperative gameplay. Though it can no longer be considered a survival horror game, Resident Evil 5 manages to retain and effectively translate the most important aspect of that genre – tension - into its new style, crafting a fun, collaborative experience that will keep you on your toes the entire time.

Ten years after the destruction of Raccoon City, former S.T.A.R.S. Alpha team member Chris Redfield is an agent of the B.S.A.A. This ‘anti-bio-organic weapon’ organization travels the globe to seek out and destroy Umbrella's creations, which have fallen into the hands of terrorists following the collapse of the pharmaceutical company. When Chris gets a tip that a known weapons dealer will be making a big deal in the remote African nation of ‘Kijuju’, he heads there to put a stop to it and learn what he can about the mysterious doomsday project known simply as ‘Uroboros’. Chris is joined by Sheva Alomar, a local B.S.A.A. agent, and together they battle wave after wave of infected villagers, horribly mutated monsters, and even series arch nemesis Albert Wesker, who first appeared in the original ‘Resident Evil’.

The combat mechanics haven't changed since Resident Evil 4 - the action still unfolds from an over-the-shoulder perspective (very different from the set camera angles in the first three games, which added atmosphere), certain battles or ‘cut scenes’ are accompanied by brief quick time events, and you still have to stop moving to fire your weapon (though you gain a bit more mobility thanks to your new ability to walk sideways). Resident Evil 5's slow movement and gunplay take some time to get used to, and folks expecting a run-and-gun game may find the action too sluggish for their tastes. Fortunately, this slowness isn't really an issue within the game, because enemies are slow with their attacks and are easily handled with a cool head and steady aim.

Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different - teamwork is necessary to take down more-powerful enemies and bosses, and having someone there to watch your back really helps towards keeping you alive. Furthermore, there have been radical changes to the inventory management system. The Tetris-like briefcase from the previous game is gone, and enemies no longer politely wait for you to look through your things, because bringing up your armoury doesn't pause the action. At any given time, you can store up to nine items per character, four of which are bound to the directions of the ‘D pad’ for easy access. This new system works extremely well and successfully conveys a sense of urgency whenever you go through your gear. It's often necessary to trade items with your partner, and keeping track of who has what at all times is crucial, because rummaging through your things while a boss attacks you can be extremely irritating. However, there is no ability to request items from your partner – very annoying when she has something you need.

Sheva's artificial intelligence makes her a competent companion, though her degree of skill seems to rely more on her weapons than anything else - she is extremely good at using burst fire with a machine gun for example, but tends to waste ammo when equipped with a handgun. However, at no time does she feel like extra baggage that needs looking after (unlike some of the series' previous companions, such as Resident Evil 4’s Ashley Graham), and she can manage alone in a fight. Sheva is even better when there's someone else controlling her. Resident Evil 5 supports both split-screen and online co-op play through Xbox Live and PlayStation Network, and exploring Kijuju with a friend greatly enhances both the experience and the level of fun.

Resident Evil 5 isn't a survival horror game, but that doesn't mean it hasn't learned a great deal from the genre. Tension is the central element of survival horror games, and in the past it has been conveyed by the gloomy settings, the sense of isolation, and the frustratingly clunky camera angles and controls - all Resident Evil 5 does differently is convey this feeling through other outlets: Having a partner introduces new types of tension, because you're forced to rely on each other's support, find ways to manage both of your inventories during battles, and cover larger areas since enemies can appear from almost anywhere.

On the first play-through, Resident Evil 5 lasts about 12 hours, which is considerably shorter than its predecessor. Once you're finished, though, there's still plenty to see and do: There are hidden B.S.A.A. badges scattered throughout most levels to find, you can try to get better scores or times in each chapter to show off on the online leaderboards, and there are three initial difficulties available with a fourth unlockable difficulty to play on. In-game money can be spent on collectible trophies of various characters and enemies, on additional costumes and graphics filters, and on special infinite-ammo versions of guns that you've fully upgraded. Finally, the Mercenaries mini-game returns in a format very similar to its last version in Resident Evil 4 but now with co-op.

Resident Evil 5 successfully builds on the foundation of its predecessor while taking it in a completely different direction. Having a partner introduces new degrees of gameplay depth and dramatic tension that make the game that much more exciting to play. Though the slow, deliberate movement and shooting may not appeal to everyone, this new sequel’s frequent large-scale battles and co-op play still offer a fun and exciting adventure.

Lots of love WolfGang Bruveus

xxx

Saturday, 3 March 2012

Hunted: Demon Forge


'Not Bethesda's greatest game'

For a game that came out last year, Bethesda's Hunted: Demon forge does little to impress. As a very linear RPG it has some good elements, such as co-op game play and build-it-yourself levels, but overall polish on the graphics can leave you disappointed.

Lets go through some of the bad points in the game.
-Special weapons offer a very limited amount of uses, meaning only a few enemies can be killed before damage is greatly reduced.
-Knock-back in combat can leave you pinned into a corner and an inability to dodge or block while surrounded by enemies can be annoying.
-During co-op play both players have to be present in order to go through a door, this gets annoying when there's doors every ten seconds.
-Health potions are rare during battle but stupidly abundant between fights.
-Experienced a bit of lag during parts with a lot of enemies.

Good points in the game
-Player buffs are useful and give team mates a good advantage.
-The offline co-op is very good as is the online co-op, giving players pretty much the same gameplay in both.
-The story is quite interesting, a bit generic at some points but immersive enough to keep interest.
-At certain points in the game you make major decisions which affect the storyline. This adds a re-playability factor.

Overall I would say that the standard of Bethesda's previous games were much better than this, graphics wise and game play wise but the storyline and co-op features of this game kind of make up for this. If you want to see for yourself what its like the trailers below!

Tuesday, 1 November 2011

Gears of war 3

An epic finale to the curb-stomping, head-popping, locust-sawing gears we all know and love.

The third installment of the Gears of War saga is here. The end of a well-drawn-out trilogy has arrived in style, with improved graphics, an overhauled multiplayer system and some new characters. It's had us all brimming with great expectations. But does it deliver?

I think so. After playing through the campaign on casual I can’t say that it was very challenging, more like a walk through the park, but starting again on hardcore you start to see why they only recommend it for ‘hardcore gears players’ with each enemy taking a full clip of lancer ammo to kill. The storyline plays out well with the new lambent infection spreading ‘stalks’ are popping up out of the ground and (unfortunately for you) spurting out enemies left right and center.

The A.I can be quite stupid at times, running into a group of enemies, getting downed and then expecting you to come and rescue them like a lamb to slaughter. I just left them to it and got on with the objectives, which are very clear and easy to understand (Holding LB helps point you in the right direction). At times they seemed quite dull and tedious, like pressing a million buttons and levers to activate pipes and disarm bombs and all that jazz, but in some places it can be quite intuitive. Like using a fire extinguisher to put out a fire and using mortars to kill gas tanks.

There are three multiplayer modes, Versus, Horde and Beast.

Versus is quite reasonable, until you reach around level ten and they throw you out of casual gaming and straight into the hardcore level 70’s standard death match play. Which, I may add, is impossible. Unless you like running around with a shotgun being scared for your life and basically getting owned (A LOT in my case) I suggest you stick to the other two game modes available.

Horde mode is surprisingly fun. With three other players online, you get to whoop the locusts ass by setting up barricades and gun turrets. The difficulty increases with the levels eventually ending in a boss battle. Its all fun and games, seeing who can get the highest score, up until the boss battle. They tend to be overpowered due to the online multiplayer automatically set to hardcore and take (what seems like) years to kill. The reward is great, if your survive the level, which is highly unlikely.

In beast mode you can choose a selection of different locust creatures to defeat a team of A.I gears and hero’s. Killing A.I and destroying barriers earns you money which can be spent on more powerful beasts. This can be fun If you’re playing with the right people. Some players online tend to spend ALL the money on the higher powered beasts and then you’re left with just tickers, which can blow up a person if directly next to them but are useless against barriers. Overall I would say this is the best mode on the game as it has the greatest variety.

Pro’s

• Campaign wise – good end to the trilogy. Intuitive use of environments.

• Playing with friends – co-op campaign with up to 4 people means plenty of fun for all

• Plenty to do online, with leveling up system and different game modes.

Con’s

• Campaign can be a tad tedious and repetitive with lever pulling and button pressing.

• Versus online is VERY difficult after a certain level.

• Could be more weapon choices or ‘percs’ on multiplayer.

Monday, 31 October 2011

Battlefield 3

Despite all the hype about this game, I really don’t think Battlefield 3 is as amazing as everyone thought it was going to be. Honestly, it’s not really that different to any other first person shooter on the market. Don’t get me wrong, the game play was fun, but the single-player storyline didn’t get exciting until right near the end. As I got further through the game, I started to pay less attention to the story and concentrate more on shooting people in the face. There has been a definite improvement in the graphics since Battlefield 2 (which I admit that I haven’t played a lot of), and the game is visually quite attractive. The audio is also extremely nice, especially when using Turtle Beaches. The achievements are that of your typical FPS – Finish these missions, reach whatever level online, do this in this mission… You get the idea. I have to say though, the online multiplayer impressed me. Again, not much different than your average FPS, but it seems somehow more enjoyable. The maps are, as always with Battlefield games, very large, but I feel there’s something for everyone - Whether you want a big open field with hills and small buildings, a tightly packed subway and narrow streets, or even a helipad to throw yourself off to reach the enemy base. The fact that this game has no online lobbies annoyed me. This means you do not have the freedom to change dog tags (a sort of ‘player card’), customize classes or even leave the game.

Achievements 6/10
Gameplay 8/10
Graphics 9/10
Multiplayer 9/10
Story 6/10
OVERALL 8/10 - Lot’s of love, TechnoPanda.

Saturday, 29 October 2011

Final Fantasy XIII


This game is more like a movie than a game the graphics for it are amazing easily some of the best graphics on a game. The gameplay is rather repetitive especially with the start being mainly walking down extremely linear paths fighting extremely similar enemies until you come across near impossible bosses unless you have been levelling up. The story for this game is the basis as it is with most final fantasy games. I would say this isn’t as good as the original final fantasy but then that wouldn’t be a fair review I would say that the game has evolved. Also the game does open up a lot more later on and when you finish it you can continue playing that monotonous battle system. The achievements also take quite a while to get but you could easily pick up at least 500 g with one gameplay.

Achievements   5/10
Gameplay   3/10
Graphics   10/10
Story   8/10
If there’s any other ratings you think would be useful let me know.

Your fellow gamer.

Thursday, 27 October 2011

Alan Wake


This game is one of your typical horror survivals. You got to kill the bad guys and make sure they don’t kill you. That’s not saying the games a bad game it has an excellent story which leaves you curious and wanting more even after you finish the game and its DLC. The survival style of the game really gets you on edge with the creepy story I found myself over using ammo when I shouldn’t have and just getting worn out on the gameplay. The bad points of this game is the replay aspect there isn’t much to do once the game is completed other than to gather up them collectibles (something not everyone enjoys doing) also the game is rather short compared to others I played one episode slowly a day just to spread it out and finished it in a week. This game is basically like a T.V series the more you attach yourself to the story the creepier and more interesting it gets.

Achievements 7/10

Graphics 9/10

Gameplay 10/10

Your fellow gamer.

Rise Of Nightmares

Well I can say this game has impressed me. The Kinect has been sitting there for months now with nothing to do and I haven’t read any good reviews for this game and my first thoughts were it would all be on tracks and not be that fun with it being Sega. When I first started playing I was thinking this isn't bad but could be a bit better. Now I have completed the game and once you get used to controls they make you actually feel more into the game than any of the other games I have played on Kinect. Posing to open specific puzzles, an electric glove which makes you feel kind of like a magician and a vast array of weapons at your arsenal, then there’s the creepy “boss guy” he walks around and you have to stand still in a corner to make sure he doesn’t see you. Now it does have its bad sides like the graphics are not really the best but they are still good enough to play, also not to mention the required space to play the Kinect efficiently but I have this playing in my bedroom in about a 2m space which isn’t much at all and have still had fun playing it. As Kinect games go I can recommend you pick this up as it will give someone at least 20 hours of gameplay. For those of you which enjoy getting your achievements I would say this is a pretty good game for the good old G

Achievements 6/10

Graphics 6/10

Gameplay 8/10

 from your fellow gamer.